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Tuesday, October 16, 2012

postheadericon Far Cry 3 - preview

An amazing action game, but also one that promises a comment on a powerful means beginning to find their feet

"Imagine how much easier life can be if you take what you want," said my guide, leads me tribal temple on the island and on another mission machetes and frantic shooting in the dark. Far Cry 3 might be a bit heavy narrative at times, but the points are valid so hardly matters.

Choose your own misfortune

FC3 is a journey - a power trip, a holiday, and a trip to the head. I was sent to a territory controlled by Vaas, a local warlord, crazy and told to kill, and I do. Each mission contained in the vast open world is essentially a puzzle like walking into a firefight is a sure way to kill some time.

access the situation and plot the best route - because it is quiet low blows, distractions timely destruction skillfully controlled or three -. It is the method of success

choose stealth more often, as most players go. The combat system is solid and visceral, with long-range weapons that act as a strong counterpoint to mark the demolition of scrimmage - a guard caught by surprise or sneak up on him and he is as good as dead

minute step hidden in the undergrowth, hiding behind cars burned and discarded shipping boxes, before exploding and taking the upper hand. I stab a sniper in the gut, drags his body behind cover, take your gun and not a tiger in a cage by pulling the lock of his prison - the chaos, and that tears by his captors, picking up the survivors in executing safety. I feel strong, I feel ready and I'm dangerous.


It is not even a story mission - it is a group of guards who defend a base that I found in the desert. FC3 is a hell of a thing.

donation sudden power is the main theme of the game, a harsh light on what first-person shooters have given us for years as a natural thing. The protagonist is Jason man deliberately, almost painfully ordinary. The opening sequence of competent jurisdiction finds his brother Grant ex-military wounded in the neck, Jason desperately trying to stop the bleeding by pressing A to put pressure on the wound, then fled into the jungle after he could not not keep it alive. In any other game we would take control of the grant with a wealth of experience in combat. Instead, we have his brother.

Now why Jason suddenly so good at killing people is often called into question, and the answer to this question is implied that he is the main character in an action game. Before the players arrived and took over, it was not, and when he meets his friends after he suffered a new direction (so to speak), it shows the evolution, and they are a bit disturbed. Jason does not behave normally at all. Jason is a violent, because you made one, and the game is not ashamed to say it.

Grown

give me four hours to see the game, and maybe a brush 10 against the huge map - moving through it by means of trucks, cars, gliders and boats but also to advance foot, like driving a car for dirt roads that connect major colonies attracted the attention of enemy patrols and shootings led to despair on the road.

There are echoes here of Far Cry 2, with random mobs of thugs armed with machine guns hunt you down at every turn. But here, Jason can take care of the campaign on behalf of the Rakyat, a group of warriors who have in their ranks. With the Rakyat instead of fast travel points fall and territories under their control, which makes them safe for navigation. Parts exceed
course. Colored rocks covered by the seals are placed around the map and unlock access to testing Rakyat, missions style kill frenzy closed an online ranking and prices available to perform above the coast. Delta wings sitting unattended on top of a cliff, ready to be picked up and taken between the islands. Section a grenade launcher on track after an escape from a burning house, feels like all the others who have done it before in all other action games. The story, involving tight four hours, suggests something big and heavy on the horizon.

Down the rabbit hole we go


would be easy to explain the discordant elements in this otherwise perfect experience with the central hypothesis - it's just a game, after all, none of this is true. It is a reading of the story, no doubt, and that covers a multitude of sins. But the history of gaming layers grown on top of the player deliberately oddities accumulate in too until they stop asking questions and go with it.



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