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Blog Archive
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2012
(311)
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▼
March
(47)
- Why It Took Me A Year To Buy a 3DS [3ds]
- Kepler Unveiled: Nvidia's GTX 680 Benchmarked In-D...
- Alan Wake's American Nightmare becomes reality
- New Xbox 360 System Update Brings Expanded PayPal ...
- Rage PC system requirements revealed
- Batman: Arkham City PC system requirements
- Stunning Unreal Engine screen showcases shrubbery
- Madness continues: Sega hacked, personal data stolen
- Salem beta starts in April so let's burn a witch
- More 3DS update details emerge
- 'Red Dead Redemption' Celebrates 4th Of July With ...
- Immortal Souls: Dark Crusade
- HTC, Where Innovation Is Bought (And That's A Good...
- Build your own motion-triggered "Internet of Thing...
- Senators Tell The Obama Administration To Reveal I...
- iBaby monitor offers swiveling baby-watching action
- AU Optronics to Appeal LCD Price Fixing Verdict
- DailyDirt: Geekier Than Monkeys Typing
- TPP Talks Deadlocked; Still No Transparency
- Every open spending data site in the US ranked and...
- Groupon vows to offer 'honest and accurate' deals,...
- The fold-up fishing hut with walls of ice
- Grotesque Tactics: Evil Heroes v1.2.0.4 Patch
- Sponsored Feature: Next Generation Occlusion Culling
- Minefold Launches Minecraft Game Hosting Service
- Collection Society To Libraries: No Story Time For...
- Valve's Comprehensive Strategy Shows How To Go Fro...
- Street Fighter X Tekken producer explains absent X...
- Instant Adventure - Rift Developer Diary
- Unreal Engine 4 coming this year
- NPD: Xbox 360 on top in May, 3DS sales 'light'
- Modern Warfare 3 cheaters will be caught using Elite
- Syndicate: Light on tactics, big on atmosphere
- Windows 95 let you close the Start button, but why?
- Google Open DNS Now Out of Experimental Phase with...
- Air-O-Swiss provides humidity on the go
- Planet Venus slowing down
- Georgia Tech researchers turn an iPhone into a Bra...
- Review: GEIGERRIG pressurized hydration pack
- Apple files patent for interactive 3D interface, k...
- Monitor Post
- AOC Trumpets 27-inch LED Monitor with 2ms Response...
- Dungeon Defenders - Defense Gameplay Video
- Captain America: Super Soldier
- Acer S271HL: Ultra-Slim LED Monitor with a 100,000...
- MIT duo successfully tests wireless drug-delivery ...
- Tiny sensor transmits data from orthopedic implants
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March
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Kepler Unveiled: Nvidia's GTX 680 Benchmarked In-Depth!
Johannes Kepler wrote: "Nature uses as little as possible of anything."
recent GPU, code-named Kepler after the German mathematician, seems inspired by the budget, and by Kepler's mathematical prowess of origin. The new GPU GTX 680 - offers excellent graphics power, but only requires two 6-pin PCI Express power connectors. This is an excellent starting point for the next generation GTX 580, which was fast but power hungry.
Discussion on performance
bit, but first let's look at the underlying architecture of Kepler. small equals high
Kepler GPUs are built with a 28nm manufacturing process, allowing the construction of circuits Nvidia in the field of dying younger.
As Fermi, Kepler is a modular architecture, allowing Nvidia to scale the design up or down by adding or subtracting the functional blocks. In Fermi streaming multiprocessors, or SMS, for short, are the basic building blocks that built the line GTX 500 GPU. Basic figures CUDA in SMS may vary. For example, each block in the GTX 560 Ti SM contained 48 CUDA cores, while the GTX 580 SM was built with 32 cores. The GTX 580, however, had a total of 16 SMS of 32 cores each, for a total of 512 CUDA cores.
Kepler function block is the SMX. Kepler is based on the 28nm GPU, Nvidia allowing architects to develop things a little differently. So Nvidia has increased the number of cores in an SMX Kepler to 192 CUDA cores each impressive.
The GTX 680 GPU
is built from blocks of eight SMX, arranged in groups of couples called GPC (Graphics Performance groups). This gives the GTX 680 up to 1536 CUDA cores. The SMX not only the home of CUDA cores, however. SMX built in each polymorph is the new engine, which contains the tessellation hardware engine characteristics, and related configuration. Also included are 16 texture units. This gives the GTX 680 of 128 texture units (compared to 64 texture units built GTX 580). Interestingly, the cache has changed a bit, each SMX still has 64 KB of L1 cache, some of which can be used as shared memory for GPU computing. But this means that the total L1 cache has decreased slightly, as there are only eight units of SMX GTX 680, not 16 as with the GTX 580. The L2 cache is smaller than 512 KB instead of 768Kb Fermi.
Another interesting change is that before decoding and dependency checking downloaded the software, while Fermi is handled in hardware. What Nvidia got in return was more effective and more space given instructions. Interestingly, the number of transistors on the GTX 680 GPU is 3.5 million, only some $ 3 million of the GTX 580. The chip size is reduced, however, a much more manageable 294mm2, however, Sandy Bridge 32 nm Intel quad core CPU is 216mm2.
Textures, antialiasing, and more
One of the coolest features of a few new textures bindless real application. Before Kepler, NVIDIA GPUs were limited to 128 simultaneous textures, Kepler is increased by allowing textures to be allocated as needed, in the shader program, with up to 1 million simultaneous textures available. It is doubtful that games that use lots of textures, but certain types of architectural representation might benefit.
Adaptive
Vsync locks the frame rate to a vertical refresh rate, until the driver detects the running speed falls below the refresh rate. Vsync is temporarily disabled until the frame rate rises above the monitor refresh rate. The end result is a much smoother performance from the perspective of the user.Find best price for : --EVGA----vsync----Adaptive----TXAA----Fermi----CUDA----Nvidia----GPUs----Kepler--
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