Wednesday, May 30, 2012

postheadericon Opinion: Make games for yourself - and nobody else

[In this opinion piece in the May issue of the magazine publisher's gambling lead developer Brandon Sheffield argues that developers must stop focus on indicators for monitoring and emulating the popular games, and instead of succeeding through interesting tracks that are true to their own vision.] many people say that if you want to make a very popular game, we must listen to groups discussion, careful monitoring statistics, and focus on the general public. I sound crazy. On a small scale and ...


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