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Blog Archive
-
▼
2012
(311)
-
▼
May
(21)
- CD Projekt's 'Cyberpunk' Game Official
- Rambo: Last Blood
- Opinion: Make games for yourself - and nobody else
- Can Rift's Player-Versus-Player Revamp Save it Fro...
- Why Call of Duty Still Has Single-Player Campaigns...
- Big-Time Butter Baron
- Jelly Escape
- Spellsword review
- Trials Evolution moves half a million in just thre...
- Seraku's Android mirror lets you reflect on your o...
- NVIDIA GeForce GRID Cloud Gaming Acceleration
- Bad Company 3, Mirror's Edge 2 spotted on resumes
- You Have to Win the Game
- UK government to enforce PEGI age ratings
- Modern Warfare 3 PS3 bundle deploys on May 25
- Rumor: Single Slot GTX 670 & 680 Cards Coming Soon...
- Kinect exercise tracker inbound - Report
- Skyrim user mod downloads soar past 13.6 million
- Creative Assembly's Alien game may be multigenerat...
- 15 Years Later: How Sony's Net Yaroze Kickstarted ...
- Sonic & All-Stars Racing Transformed hits this year
-
▼
May
(21)
Wednesday, May 30, 2012
Opinion: Make games for yourself - and nobody else
[In this opinion piece in the May issue of the magazine publisher's gambling lead developer Brandon Sheffield argues that developers must stop focus on indicators for monitoring and emulating the popular games, and instead of succeeding through interesting tracks that are true to their own vision.] many people say that if you want to make a very popular game, we must listen to groups discussion, careful monitoring statistics, and focus on the general public. I sound crazy. On a small scale and ... 


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